Dakota Captured.Com - http://www.captured.com/
- Threewave Quake 2
CTF (Zoid's Q2 CTF). It has been a long time since this
mod has been updated, but it is still the definitive Quake 2 mod
in my mind. With few notable exceptions (LM CTF), Q2 CTF is the
codebase upon which virtually every CTF mod for Quake 2 is
based.
- Loki's Minions CTF.
LMCTF may have started as a project to add CTF to Quake 2 while
waiting for Zoid, but the mod quickly established itself as a
viable option for CTF players. The development of LM CTF has not
always been perfect, but the team behind has worked hard to
provide CTF fans with a rich and fully developed mod. It is also
something of a phenomena: an extremely popular CTF mod that hasn't
strayed very far from the original concept of CTF.
- Jailbreak. I think
Quake Innovations was the first group to add a "jail" to their
Paintball mod, but Jailbreak will still be remembered for its
originality. Most of the other mods created in the past year have
just been recycling ideas from Quake 1 mods. Jailbreak, however,
was a unique idea that was implemented flawlessly.
- Action Quake 2. As
a critic of games, I must admit that I have mixed feelings about
Action Quake 2. I really didn't care for most of the levels that
were included with the mod. The weapons in Action Quake are fairly
well done in terms of modeling, but they don't show a great deal
of imagination. That being said, I must admit that I have spent
countless hours playing the mod. The A-Team has created the best
gameplay in a mod since the original ThunderWalker. The weapons
are well-balanced and the added elements (bleeding, special items)
make the game extremely addictive.
- Weapons Factory. It
is ironic that the very first Q2 CTF mod (first release was 1 day
after Zoid's) is now the most popular adaptation of Team Fortress
for Quake 2. It is the most popular site on Captured.Com and is
supported by an amazing number of servers. The Reno Brothers are
gentlemen and their team is constantly refining and expanding this
great mod.
- Eraser Bot. The
Eraser Bot was a very pleasant surprise. I was afraid that all of
the masters of artificial inelegance from the Quake Community had
been abducted by gaming companies. The Eraser Bot was a very
strong bot since its first release and has enjoyed well-deserved
popularity.
- L-Fire CTF. I have
a tremendous respect for Kai "L-Fire" Kenner and the L-Fire
Development Team. Like Pure CTF for Quake 1, L-Fire CTF is a
splendid refinement of CTF. Kai has provided server administrators
with unprecedented control over their server and has introduced
dozens of very powerful, although subtle, features to the game.
- Paintball. I can't
think of another mod that has a more polarizing effect on fans as
Paintball. Whether you like the original Paintball, or one of the
two versions for Quake 2, fans of Paintball show a passionate
loyalty that is usually reserved religious crusades.
- ThunderWalker. I am
sure that I spent more time playing ThunderWalker CTF than any
other mod, except for Threewave. The combination of TW and
QuakeWorld created the fastest and most fun mod that I can
imagine. ThunderWalker II hasn't received the attention it
deserves, but the original TW is still going strong.
- Battle of the
Sexes. Fans of Battle of the Sexes are similar to
Paintball fans, except they take their medication. The mod's
success is due to Spinoza's original ideas and his willingness to
spend time everyday replying to input from players. This has
helped to create a devoted following of players who feel, and
rightfully so, that they are a part of the development
process.
Tungsten Captured.Com - http://www.captured.com/
- L-Fire CTF (what Q2CTF should have been)
- Weapons Factory (very nearly #1)
- Loki's Minions CTF
- Q2CTF (id/Zoid)
- Capture! (started off great, has since
fizzled :( )
- AllStar CTF (I and II - should really take
TWO spots)
- Vanilla CTF (gave us all a fix 'til Q2CTF
- Pure CTF
- Creeper/TWCreeper (so many runes!)
- PaintBall 2 (still in beta but huge
following)
Kerbuffel CTF Survival Guide - www.captured.com/kerbuffel
- CTF. Any CTF
mod for Quake 2. From Q2CTF level of proffesionality, to
ThunderWalker 2's absolute bitchin' levels, to Lasermine's cool
new weapons, to Capture's innocative new playing style, to Stand
Off's new team objectives, to L-Fire's commitment to quality,
Capture the Flag in Quake 2 was the pinnacle of mods this
year.
- Rocket Arena
2. What can I say? The maps rock, the code isn't
buggy, and this is the best way to spot your deathmatching
flaws.
- Cry Havoc.
The class based carnage in deathmatch mode and the new teamplay
objective's make this a really great mod. It looks very
professional, and is a boatload and a half of fun to play.
- Chaos DM. I love
melee weapons, Like swords and chainsaws, so I keep this mod close
to my heart. Not too close, mind you. I might puncture a vital
organ or something.
- Urban DM.
This mod is a blast to play. I really like the day and night
rotation system, and the new weapons and abilties add a bit more
strategy to an otherwise bland deathmatch.
- Super Heroes
2. Before I got into all this gaming stuff, I was
really big into comic books. Super Heroes was one of the first
mods I ever played, and it rocks. While it lacks some of the
professional looks of other mods, it makes up for it with the fun
factor.
- Catch the
Chicken. This mod is a blast. It would be more fun
if you could bop people on the head with the chicken, but hey,
it's still fun.
- NIQ. This mod
provides an interesting twist by remmoving all the items. It
focuses more on skill than item control, which I really like. It
weeds out the Quad freaks from the people with skillz.
- Duel. While
this is a very simple mod, just allowing for one on one play, the
announcer-type messages it displays make this one damn cool
mod.
- Capture The
Teletubbies. While this mod has't even been
offically annouced yet, several people have expressed interest in
doing it (Who read the Team 3 interview? =) This mod holds the
most promise of any mod ever released. If any brave mod author is
willing to step forward and take on the challege of making a mod
like this, please contact Kerbuffel, and he'll tell you that this
last part was a joke.
Chris Longden PlanetQuake - http://www.captured.com/
- Rocket Arena 2. The
Mod that got me fixed on QuakeWorld kept me fixed on Quake II, a
timeless classic. CRT I hate you for destroying my life =)
- Chaos DM.
Loads of great new weapons that aren't too over the top
make this an amusing and exciting alternative.
- QPong. Innovative,
different, a barrel of laughs. Not hard to see why this won the
PCGamer contest.
- Weapons Factory.
The best CTF variant around by a long way, the class system means
there are so many different ways to play you can never really
exhaust this mod.
- L-Fire CTF. A great
extension to Zoid's CTF with things like the invulnerability code
and anti-spamming. The fact that there are no seperate downloads
for the mod itself meant that servers sprang up hard and
fast.
- Action Quake 2.
Arguably the most popular Quake2 mod, and all i can say is 'bring
it on for Half-Life!' It will be interesting to see what they come
up with here and whether they can replicate the feel with the HL
engine.
- Zoid's Q2CTF.
Zoid's CTF maps are a cut above the rest, I can't wait for the
release of his new map pack coming very soon he assures me.
- Loki's Minions CTF.
The first CTF mod I played for Quake2, loads of cool maps which is
what really makes a mod great for me.
- Jailbreak. Two
words: Weird and wonderful. An interesting twist on teamplay this
one, and a lot of fun.
- Assimilation. I'm a
fan of The Borg. What Can I say? 'Resistance IS futile!'
Portax TeleFragged, ValveWorld - http://www.telefragged.com/,
http://www.valveworld.com/
- Action Quake
2
- QPong
- Rob The
Strogg
- LMCTF
- Weapons
Factory
- Freeze Tag
- Rocket Arena
2
Redwood Redwood's 3D News - redwood.stomped.com
Mostly my favorite is Rocket
Arena 2. :)
Scott "Scoots" Smith QuakeCity.net - http://www.quakecity.net/
- Zoid's Q2
CTF
- LMCTF
- Lithium
- South Park Quake II
(of course)
- Action Quake
I'll always prefer "raw" Q2 deathmatch
over anything, at least until Q3 arena ;)
BlackHorse WarZone - http://www.quakecity.net/
Well, Rocket Arena 2
was really fun, so that would be one, and Freeze
Tag was really cool. Of course Navy SEALs,
because I helped on that one :) And as much as I hate to say
it, Action Quake was pretty good.
Capture The Flag and
all the different flavors of it are classics. The most anticipated
mod in my view was TF2, but then it changed over to
Half-Life, and now a full game. Oh well :)
NetGuy Quake2.com - http://www.quake2.com/
The mod I've been playing the most is
Lithium II, because that's what's run on my ISP's
Q2 server. I've always been a big fan of
LMCTF and the Eraser Bot though
:)
LadyICE PlanetUnreal - http://www.planetquake.com/ra2io
- The Quake II mods: Holy
Wars, Crush Depth
- The Unreal mods:
UNLoaded, Jihad, and I am
looking forward to the "Day of the Tentacle" mod
:)
Essobie Rocket Arena 2 Inside & Out - www.planetquake.com/ra2io
- Rocket Arena 2.
Yeah... big surprise eh? Come on, face it... no other mod can
literally support as many as 8 (and possibly more) individual
gaming areas on a single map. Not only that, but 1 on 1 play right
along side Teamplay at the same time? The feature list is beyond
the bounds of this description paragraph... needless to say this
game is the shiznit in every sense of the word. And if you need
tips on how to play effectively, feel free to stop by my webpage
at http://ww.... er... nah, that would be to easy. ;)
- Action Quake 2.
What would a Q2 Mod Top 10 be without a mod where you can act like
John Woo and go at someone akimbo style? Not only that, but the
sound of noggin cracking due to a head shot is reason enough to
love this mod. Add in some lethal falling damage, a sawed-off
double barrel, and throwing knives... and this Total Conversion is
top notch. Some of the best hand models EVER (if you use that sort
of thing). They've even added RA2 Pickup style teamplay!
- OnTheWay with Beginner
Empathy. Woah... this isn't a mod, is it? Not really...
it's a Server Front End program (that is actually quite cool)...
but what is so cool is one of the features: Beginner Empathy. You
see, the server is constantly comparing you to other players in
the game. If you top the frag list, and you shoot the poor bastard
on the BOTTOM of the frag list... it might take 2 BFGs and 4
Railgun shots to kill him... and on that same note, it might take
2 blaster shots from him to kill YOU... even with 200 armor! HUGE
at LAN parties where not everyone is Thresh... if you know what I
mean.
- QPong: It's more of
a sport than a Quake 2 mod... Big rolling balls of death being
pushed, rolled, and shot across the map to the opponent's goal...
and across the opponents themselves if they don't look out. Color
commentary in a Q2 Mod? Yep. Good stuff.
- Jailbreak. This one
works on so many levels. Get killed, go to jail. Kill your
enemies, they go to jail. Kill everyone on a team, and the entire
team eats it, while the other team racks up the points. It's Team
DM with the secondary goal of keeping your teammates out of
prison.
- SuperHeroes
II. SH1 was a big favorite of mine back in the days
of NetQuake LAN parties... so I knew this one was going to be a
big hit... and it was all that and more. From the 3 categories of
superpowers, to the Triple Powers that allow you to have "special"
setups... this one is hysterical. Another LAN Party hit.
- King of the Hill.
Ahh... the camper's dream game. Get to the "Hill" and then see if
you can rack up the most time on it... all the while racking up
the kills as well. Some pretty nifty custom maps come with this
one too.
- Qwar2: I had to
give this one a nod... I mean... its a real-time strategy game...
you know, like Warcraft and the like? Except instead of Ogres and
Elves, its the Stroggos Monsters from Q2 Single Player! Everything
from resource management, to quick assaults, to huge defenses...
all the elements from the good RTS's are there.
- Catch the Chicken.
This one is a real hit at LAN parties. One guy grabs a chicken and
runs like hell. Basically it's "King of the Hill" except you grab
the "Hill" by the neck and move it around, while at the same time
you can't shoot anything. The fear of death strikes hard when
every other player on the map is out to kill YOU and YOU
alone.
- Rail Arena.
You start with the Railgun, but then, everyone else does too. No
other weapons allowed (unless you get one in a "prize" after
scoring 5 hits in a row without missing). The rail only does 25
damage, but you get a frag for every tag... points mount up quick,
and so does the chaos. Not recommended for anything but LPBs
(read: LAN party). You can't beat the fact that it's serverside
only, either.
Indian18 The Bind - www.captured.com/thebind
- Rocket Arena
2. Great for 1 on 1 and there's nothing like the
feeling of winning the game for your pickup team with a
spinning-falling-off-the-ledge-50point-rail. The maps are great
and crt did a good clean job of programming. The few bugs that
turned up were looked into and fixed quickly.
- Q2CTF. The
original...Zoid's CTF...And IMHO, the best. The Grapple is a bit
slow, even though it fits the q2 slower gameplay, but that barely
detracts from the game. Long live the AutoDoc!
- Lithium II.
Runes in DM work, as well as the off-hand grapple, the best hing
since "impulse 22", and its customizability makes for some very
interesting games.
- LMCTF.
Off-hand Grapple and really cool maps are just a couple of the
things that make this mod a very fun one to play.
I would also like to say that the mod I
am most looking forward to when it's completed is
Generations. That's gonna rock!
Kimbo The Rainbow Bridge - http://www.captured.com/bridge/
Let's see.. my favorite mods of this
year.... of course LMCTF is #1, that goes without
saying. :) My other favorite is Catch the
Chicken. It is very fun to play, and it makes for a nice
break from the norm. You can't help but laugh when you hear the
chicken clucking, or realize that the object of the game is to grab
the chicken and run like hell. I just wish there were more servers
running it.
Driven [D!] The Boomstick Joint - www.captured.com/boomstick
- LMCTF. The one and
only. I used to play Q2CTF too, but after a while, I just copied
the Q2CTF pak into my LMCTF dir and played the maps like
that.
- Stand: the Merge of
Powers. This mod is still in the test phase, but is
really a lot of fun to play.
- Chaos DM. There are
so many new weapons that it is just a matter of time before you
find the perfect one for you. As soon as there is a gun for
everyone in a mod, everyone starts to like it because they know
what weapon is 'theirs, and then they play and play...
- Rocket Arena 2.
Well umm, what can I say? It's Rocket Arena! Still tons of fun to
play and with all those maps, you can't go wrong.
- AllStar CTF. I know
that AllStar is mainly a mixture of mods, but something that just
really stuck with me about this one is the maps. The maps included
with Allstar is some of the best that I have seen in a long
time.
- Red Rover. I played
this one with a whole bunch of players on a LAN party a while ago,
and it was just so much fun.
- Lithium. Mmmm yeah.
Lovit. Pumpin' up the SSG. Yeah.
- Holy Wars. It's
something like Red Rover where everyone goes after one guy, but it
is just a little less complicated. We had plenty of fun with HW
the past couple of months.
- Superheroes 2. Yes!
We used to play this one a lot some time ago and it was great fun.
Even after all the games that I have played, I still havn't made
my mind up about which powers I want most.
- King of the Hill. I
guess that I liked KOTH long before the days of Q2, so it is
always welcome. Although I have been having plenty of trouble to
actually stay on the hill. I usually just stand far away and snipe
everyone on the hill. Hehe. I just can't handle the stress of the
hill doctor, and I like pink!
SirGiB[D!]ALot The Boomstick Joint - www.captured.com/boomstick
- Q2CTF - i may stray
every now and then but i always come home. i'm a sux0r for the
classics. thanks Zoid.
- Lithium - take one
part Q2CTF add a 25 grains of Lithium and whalla! instant
happyness, almost beats my homemade prozac (wild turkey, jack
daniels, vanilla icecream and a ballpeen hammer. mmm mmm... can
you say wild weekend?)
- LMCTF - now that i
have my 12 MB monster i can actually play it. offhand grapple
r0x0rs
- UrbanDM - thanks to
kerbuffel, i have found joy in death match.
- ThunderWalker -
sp00n!
- Predator - too bad
it's dead. i was really l00king forward to the predator
visualization in Quake Arena.
- RA2 - what can i
say, the rocket launcher is my weapon 'o' choice (even at close
range :)
- CAPTURE! - a little
one on one is a nice distraction.
Ryche 7 3/4 Reviews - 7reviews.vortexq.com
- Gloom beta
- QPong
- Eraser Bot w/ Q2CTF
(awesome combo!)
- Action
Quake2
- Jailbreak
- Eraser Bot (regular
deathmatch or teamplay)
BlzOfGlory CTF Central - www.captured.com/ctfcentral
- LMCTF. One of
the most polished and popular CTF mods out there. With 20 maps and
the ability to play the single player ones it's pretty hard to get
bored of. As well, the team radio and local voice sounds are very
well done and aid alot to the teamplay of CTF. You can't basically
go wrong with this mod (if you can deal with the HUGE filesize of
course!!)
- Action Quake 2.
Though it's not CTF, it's still a great mod. This is one of the
most popular mods out there with 130+ servers. It adds realism to
q2 by adding location based damage, and realistic weapons. This is
a can't miss mod, though it can be frustrating for a newbie
jumping into a game
- Rocket Arena 2. The
simple concept of RA makes it one of the most popular and fun mods
out there. The maps are very professional and gameplay is intense.
This mod really helps to improve your DM skills and you'll have
alotta fun in the process.
- Lithium. This
mod adds some simple things to a regular dm that make it just more
fun to play, including runes, a grapple and server admin stuff.
This is the most popular mod out there and it doesn't require a
client side download so there is no excuse not to play it! And in
addition, they added CTF support so you can play CTF without a d/l
on single player maps as well! This mod is just a blast and it
makes regualr dm a heck of a lot more interesting to play.
- Weapons
Factory. A great class based CTF mod ala
Teamfortress for Q1 that has a large following. There is huge
amount of quality levels and the updates and patches for it never
stop coming. (Do they every sleep??) The classes are very well
balanced and one doesn't really overpower the other, this mod is
very well done and fun to play.
- Zoid's CTF. Yeah
i'm really sad to see this mod so far down my list but it really
deserves to be here, and it's likely on here because it's an
official id product and has a lot of people playing it. The maps
are fairly well done (tho has just cut and paste from a sp map and
another was just a single player map with CTF ent's added) This is
the mod that really turned me onto CTF and can be very fun to play
if you find a server that had well organized and balanced teams.
- L-Fire CTF. This
mod is very similar to lithium but it's for CTF. It adds a very
nifty team balancing feature that won't let a team cap the flag if
they have too many players than the other. Also, overtime, zbot
detection and BFG Banning all make this the perfect mod for any
CTF server.
In addition, they recently released a 3 map pak of
excellent maps that can be played on any ctf server, a great mod.
- Chaos DM. A
great mod that adds new weapons, powerups, other items and some
pretty nice maps to a regular dm to make it much more fun to play.
The weapons are modeled beautifuly and are just fun to use (my fav
is the Bastard Sword :-) if you haven't tried this mod you are
really missing something cool.
- Expert Quake.
This mod really separates the men from the boys (so to speak) and
puts a strong emphasis on pure skill. Lifts are removed, you have
a handy grapple and the server can decide what weapon you spawn
with including other features. also, there is a ctf flavour that
is also great. It's serverside and alotta fun to play and will
really help to improve your dm skills.
- NIQ. Last but
not least, this mod may not be the most popular out there but the
idea is fun and unique and it will really force you to be a good
player with all the weapons (personally, it helped me my crappy RG
shot to go with my 300+ ping). The weapons change at a
pre-determinded time and everyone is on an even level with each
other. Again, this mod is also server side and great to play.
David "crt" Wright developer, Rocket Arena 2 - www.planetquake.com/arena
- Best models and sound:
Capture the Chicken
- Best 25v25 Lan Party mod:
Kick (with all weapons on)
- Best 2v2 Team Mod: Action
Quake (on actcity2)
- Best CTF Mod:
L-Fire
Cail developer, A-Team (Action Quake2) -
action.telefragged.com
- Rocket Arena
2. The ultimate way to play Q2DM... whether
its a pickup team game at the Action Quake LANs or a 1on1
competition to see who's best, this is how we do it at the A-Team.
We "borrowed" some ideas from them for teamplay, and it's author,
crt, was kind enough to help us out with the camera code.. great
guy, great mod..
Honorable Mention: Action
Quake2.. I play this the most, but I'm kinda biased, so I
won't include it... =)
Bartender developer, A-Team (Action Quake2) -
action.telefragged.com
- Rocket Arena
2. Next to Action Quake this was the main game at
our LAN parties. It of course also helped provide the inspiration
for some features in AQ2 Teamplay, and crt was kind enough to help
us with the code.
- LMCTF. None of the
rest of the team was much into CTF games, but this one really kept
my attention. I loved the maps, I could always find a great
server, and the players simply seemed better than in id's CTF. But
'The Machine' still gives me vertigo.
- CHAOS DM.
Wow, I never really learned this one to it's full potential, there
was just so much to know about the weapons. And that was one of
the great parts of it... when playing this on our lans there would
always be someone who found a new feature on a weapon and the rest
of the match was spent trying to figure out how to do it
ourselves. And the bastard sword rocked!
Honorary Mention:
BraZen
Steve "SteQve" Christey developer, TagYerIt - www1.shore.net/~steqve/qm/tagyerit.html
Any sufficiently dedicated (or
unbalanced) mod author is too busy making their own mods to have
much time to check out anybody else's ;-)
That said, the few times I played
Freeze Tag, I had a good time, though it was
frustrating to be frozen so much because I'm a bad player ;-) I
played HeadHunters once, and it was fun and
frantic. I also played Q2CTF a few times while
researching for Crystal Conflicts - I'd never played team games
before. I sucked too much to be of any real assistance to my
teammates ;-) I also played Action Quake once, but
ultimately it was too difficult for me as a keyboard llama. I also
did a quick beta test one time for Weapons of
Destruction. The new super-powered weapons were amazing to
watch, but I'm not really into new-fangled weapons (think "no
frills" ;-). I also thought that many of the server configuration
mods (e.g. ServerConfigMOD,
Viking, and Lithium) greatly
enhanced the playing experience, and I liked the amount of
flexibility they gave to server ops. The Q2 maze generator that
generated maps on the fly was an interesting idea, but at the time I
used it, it required more user intervention than I
wanted.
The only mod I ever played regularly,
though, was TagYerIt. Sure, it's self-promotion,
but I always got a kick out of playing it. The pace was fast and
furious. Seeing "It" being chased down by 10 players and rapidly
changing hands was always a great rush. Going for the frag bonus
when you were running out of time was maddening if you couldn't find
anyone, and exhilarating if you heard that airplane rushing by with
your hard-earned bonus :) You were always caught in a precarious
position with other players - it was like you were on a team with
other Nits against that one It, hearing each other's footsteps as
you tracked down the enemy, but you were ultimately on your own in
the hunt. I never got to play Holy Wars, but it was interesting to
see how the rules evolved to handle a different style of
gameplay.
In the "damn I wish I thought of that"
category are QPong, Gloom Keep,
Crush Depth, and the mod where you shot an air gun
at opponents to push them down a pit. In the "damn I thought of it
but didn't have time" were Red Rover and Assimilation, each of which
did a better job than I would have.
Nusco & TaZ developers, Holy Wars - http://www.planetquake.com/generations
Q2CTF is still the
best of the bunch for us. It's slick and clean, and incredibly funny
to play. Standard deathmatch grew old, as did most mods. The basic
CTF, on the other hand, is still a blast after all this
time.
Greatest programming achievement: the
Gladiator Bot. From a technological point of view,
this is by far the best bot we've ever seen - we were waiting for
something like it, but we didn't think it was so near. Maybe it's
too late to beat the Eraser into the hearts of
players, but believe us: this bot is the next generation.
But our greatest respect goes to those
little, unassuming mods that did their job without trying to change
the world. We need more mods like the Standard Log
(a GibStats-related project) and
VWep. Players might even ignore they exist, but
they're the bricks on which a real community of mod makers can be
built.
Ryan "Ridah" Feltrin author, Eraser Bot,
impact.frag.com;
developer, Xatrix
My favourite mods:
- Q2CTF
- Lithium
- Rocket Arena
2
Rowan "Sumaleth"
Crawford creator, Zumlin, Morbo
PPMs, impact.frag.com
Since I can't play games over the net I
really haven't played many mods at all. The one I played the most
was actually Eraser, and subsequently CTF
since Eraser supports it. So those are the only mods I've
played for Quake2! I used to download just about every single player
map from cdrom.com, however, and a couple of my favourite map sets
were The Powersphere Quest and
1964.
Jitspoe developer, Digital Paint - www.captured.com/digitalpaint
- Digital Paint Paintball
II (of course... even tho it's not done, it's still the
most fun :)
- Chaos was pretty
fun at LAN parties, but too laggy to play online.
- Generations was
fun, tho it was a bit disappointing that it took so long to make
something that it seems one could make overnight, since all they
did was combine stuff other people had already made...
- Lithium was good. I
prefer it over standard DM.
Calrathan developer, Digital Paint - www.captured.com/digitalpaint
Personally, my favorite is naturally
Digital Paint. Other than that however, I do play a
bit of Weapons Factory, and did get into
Action Quake a while back.
Dolomite developer, Dteam - www.captured.com/dteam
Favorite mods for 1998: (tied between
and in NO particular order)
- Action Quake 2
(dm)
- Zoid's Q2CTF (with
any CTF map I could find -- specially Allstar2 or ThunderWalker2
maps)
- Eraser Bot ( Best
dang level design tool out! Cept for Quark. =)
- Lasermine
CTF
- 4-Team CTF
- AllStar 2
Most anticipated mod 1998:
RealCTF (still not out but _nearly
done_)
Deathpain developer, Team Reaction - www.planetquake.com/rxn
For Quake 2, my favs were
Action Quake and QPong. For Quake
1, Team Fortress, no contest. :)
Anarchy developer, Jailbreak - www.planetquake.com/rxn/jail
Well I assume I can't pick JB, but what
the hell. :)
- Action Quake
2
- Gloom
- Q2CTF
- Lithium
- Eraser Bot
- Honorable Mention :) :
JailBreak
HaakonED developer, Team Reaction - www.planetquake.com/rxn
My 1998 Top 3 for Originality and
Gameplay:
- Rocket Arena 2
(Good coding, cool level, and original)
- Catch The Chicken
(that is the fun fun fun MOD i played in my life)
- Q2CTF (The most
original and mother of almost all teamplay mod)
(& Jailbreak, Qpong of course
=])
SumFuka developer, Rail Arena - www.planetquake.com/rail
- Q2CTF.
Perfect down to every detail. Can't really say much more! Gotta
love the way the flags flutter in the wind...
- QWar2. The
boldest attempt to merge a completely different genre (strategy)
into quake2. And accomplished very well!
- Rail Arena.
Nothing gives you a greater headache than 2 solid hours of railing
eheh :P
Fritz developer, GibStats II - www.planetquake.com/gibstats
Best mod for me by far is Holy
Wars. Very little was changed for HW, the idea is simple.
You can play it already with 3 players and the tag style game brings
another dimension to fragging. We had great fun on many LAN parties.
Generations is not bad
but not finished, hard to say what it will look like in the end.
Gladiator looks promising. Certainly
GibStats is pretty amazing as well (just
kidding).
Ant The Ant Farm - apu.edu/~philpi
- Action Quake
2
- Rocket Arena
2
- Loki's Minions
CTF
- ThreeWave
CTF
Ze0 Bot Epidemic - botepidemic.com
- Eraser Bot
- CRBot
- 3ZB Bot
- ICE Bot
- Gladiator
Bot
- CHAOS
Deathmatch
- Digital
Paint
- Headhunters2
- Q2CTF
- Rail Arena
Cube Bot Epidemic - botepidemic.com
- Best Mod: Action Quake
2
- Runners Up: Any bot (they are all
great achievements ;)), ChaosDM,
RailArena
Doyoon Kim developer, Kick - http://www.planetquake.com/sepulchre,
My favorite mods of 1998 are
Action Quake 2, Duel, and
Rocket Arena 2. And these aren't mods that I just
think are cool and neat. I really love playing them. :)
Daniel "Trebz" Nolan mapper, Twisted Matrix, Sepulchre -
tmatrix.telefragged.com,
www.planetquake.com/sepulchre,
In no particular order:
- LMCTF. It's
just such an excellent mod, and i cant stop playing it.
- QPong. It's
just so much fun, you can't beat it.
- Rob The Strogg.
What kinda list would it be if I didnt add a mod I was part of?
:-)
- Kick. Hey,
it's football, in quake2, it's damn good fun.
- Lithium. An
excellent server side DM mod, just excellent.
DNite developer, Generations - www.planetquake.com/generations
I'm disregarding
Generations (since it is obviously the greatest mod
of all time *grin*)
- Rocket Arena
2
- Q2CTF
(K.I.S.S. theory in action there)
- QPong
(You'd never expect to have so much fun playing pong!)
Skid developer, Generations - www.planetquake.com/generations
For Quake2 it's just Rocket
Arena 2 for me :-) I still play some Doom2 and Quake
DM / Rocket Arena when I get a chance though. Fun!
Azrael developer, Faith - www.captured.com/faith
- Deathmatch: Rocket Arena
2 and Stand (so many cool
weapons)
- CTF: LMCTF
- Teamplay:
Q-Pong
- Server Side: Rail
Arena
Of course "Faith CTF",
"Faith DM" and "Faith Betrayer"
will always be high up there for one obvious reason. :)
Doolittle developer, Freeze Tag - http://www.captured.com/boomstick
My favorite mods are Zoid's
Q2CTF, JailBreak, and
Weapons Factory. I just love any mod that offers
good HUGE teamplay....two groups duking it out...with lots of
strategy (if possible)...heh, with my mod, I dunno if there's much
strategy.
Nat developer, CHAOS DM - http://www.captured.com/boomstick
The only mod I played for real all year
other than Chaos was QPong - that
was the most original and fun mod I ever played (besides
Chaos...hehe).
Michael
"MaNiAc"
Turitzen winner of Mod
Central's Q2:Extremities contest
- Rocket Arena
2
- Action Quake
2
- Lithium
- QPong
- AirQuake 2
- Gladiator
Bot
- Eraser Bot
- Loki's Minions
CTF
- Generations
- Superheroes 2
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